I rewrote the ReactiveCommand class (from Paul Betts ReactiveUI library for C#) to demonstrate how to bind async commands to Xaml Buttons. This is a work in progress (it does not use data binding yet, is missing some error handling and there is no reason that it should be specific to the Xaml UI framework - should work with WIN32 button etc..), but I did build it for use in this Windows 8.1 sample.

ReactiveCommand models calls to the Execute function as a Sequence of the value passed to each Execute. All subscriptions to it are called on the UI thread. There can be many subscriptions directly to ReactiveCommand, there can also be many async functions registered.

Each async function registered takes the value passed to Execute does work and returns a result. Each call to RegisterAsyncCommand returns a new Sequence of the results from each call to the registered function. All subscriptions to the Sequence of results are called on the UI thread.

ReactiveCommand also provides Sequences of bools, that can be subscribed, that represent its state. When the CanExecute Sequence is bound to the enabled property of the button the state of the ReactiveCommand is communicated into the ui.

By default ReactiveCommand will ignore Execute until all the subscribers (sync and async) to the previous Execute call have finished. This can be changed during construction.

Here is some (out-of-order) usage from the sample.

Subscription - async version (Scenario1.Xaml.cpp):

Subscription - sync version (Scenario1.Xaml.cpp):

Binding (Scenario1.Xaml.cpp):

Creation (Scenario1.Xaml.cpp):

Create state sequences that are used by these ReactiveCommand (Scenario1.Xaml.cpp):